It is becoming increasingly common for new games to release with technical problems. In the good old days, developers couldn’t get away with that. Players would be stuck with the disappointing result forever. Nowadays, we are blessed (or cursed…) with the fact that developers can patch games after release. And that’s exactly what Respawn Entertainment is doing.
Today, patch number 4 became available for consoles, and later this week PC gamers can also welcome it. PC gamers are affected by the instability the most at the moment, so ‘later this week’ can probably not come soon enough.
Common issues were crashes, frame drops, and even corrupt save files. Despite these technical failures, the game has been well received. The story, gameplay, and graphics are all praised. Star Wars Jedi: Survivor, the sequel to Star Wars Jedi: Fallen Order, has gotten off to a flying start and its launch sales are 30% higher than its predecessor.
Although physical sales were down, with the digital data, Star Wars Jedi: Survivor actually beat Star War Jedi: Fallen Order's launch sales by over 30%. This is because Survivor's digital accounted almost double what Fallen Order managed
— Christopher Dring (@Chris_Dring) May 8, 2023
The potential and foundation are there. With each patch, Star Wars Jedi: Survivor undoubtedly comes closer to the technical performance it deserves. Here are the patch notes:
- (PC only) Updated occlusion behavior for raytracing, reducing idle time stalls.
- (PC only) Updated streaming budgets that will help alleviate traversal hitching.
- (PC only) Performance improvements for some VFX.
- Coming soon to console
- (PC only) Updated data handling when toggling raytracing, improving non-raytraced performance.
- (PS5 only) Fixed an HDR value mismatch that would cause HDR setups to display incorrectly for PS5 users.
- Fixed various save state errors.
- Fixed a streaming issue that causes some streaming scenarios to end on a black screen.
- Fixed an issue where one of the vents did not properly activate in Stone Spires.
- Audio fix for a narrative moment where music was behaving incorrectly.
- Fixed lightsaber marks not displaying correctly in some scenarios.
- Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.
- Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.
- Fixed a bug where Rayvis would become unbeatable.
- Fixed a severe animation issue that would break a late game narrative sequence.
- Fixed a collision bug where players can get stuck inside a Meditation Chamber.
- Added a note explaining that some of BD-1’s abilities are not available while in combat.
- Improved text scrolling.
- Minor text translation fixes.
- Various crash fixes.
Besides these confirmed fixes, Respawn Entertainment is also currently looking into the following issues, which it hopes to fix with future patches:
- (PC only) Improving performance on newer i7 and i9 CPUs that have efficiency cores.
- (PC only) General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without raytracing.
- (PC only) Improving some hitching which can be attributed to streaming raytracing data, assets, and a gap in our prebuilt shaders.
- Various bug fixes.






