Marvel’s Spider-Man 2 is, in virtually every aspect, a fantastic game. It should come as no surprise that in my review, I gave Insomniac Games’ creation a glowing score. In it, I praised the gameplay, the story, and the graphics. Marvel’s Spider-Man from 2018 was, and still is, a visual delight, but the second installment takes it up another notch.
I was truly awestruck as I swung and soared through the city. The setting sun casting its brilliance over the rooftops, the countless lights illuminating the city in the dark, and the rain adding a certain luster to the world, and especially to the various Spider-Man suits. The game looks stunning in all of the weather conditions.
But there was one part where I was even more impressed by the graphical prowess that graced my screen. And no, I’m not talking about the opening battle against Sandman (even if that was undoubtedly one of the graphical highlights as well). I’m referring to the funfair, which you, as Peter Parker, visit with MJ and Harry. I know, I’ve already given the clue away in the article’s title, but just pretend to be surprised, okay?

The funfair was already prominently featured in the promotional material that Insomniac Games shared beforehand. It all looked colorful and beautiful, but it was only when I actually took my first steps into the funfair that I was truly impressed. The setting is perfect for showcasing some truly mind-blowing graphics. The sky is dark, providing a striking contrast to the kitschy yet cozy neon lights. You’re not just looking at a funfair; you ARE at the funfair.
Not only is the funfair almost lifelike in terms of graphics, but everything around you adds to the immersion. The rides look incredibly convincing and inviting. The food stalls are also present. People stand in line for cotton candy and popcorn or walk around with them. Everywhere you look, you see typical funfair accessories like over-the-top, luminous sunglasses, balloons and hats (which, by the way, you can obtain yourself). Visitors are walking around in festive decorations and accessories.
And, of course, we must take a moment to gossip about those extravagantly dressed enthusiasts. Find a bench to sit with MJ and chat about the passersby’s outfits, or lean against a railing to strike up a conversation with Harry.

The audio also plays its role perfectly. Uplifting carnival music further elevates the atmosphere. Above that, you hear the shouts of joy from roller coaster riders and the constant chatter of the many visitors.
The amount of detail packed into this relatively short and technically non-essential section is nothing short of impressive. It speaks volumes about the love the developer poured into the game. A funfair in an action game, which already has so much to offer, wasn’t necessary at all. It was as if Insomniac was saying: “Look at all the extra tricks we have up our sleeves”. And I’m glad they showed it to us.
So far, my graphical highlight of the next-gen (or is it now current-gen?) has been the final boss battle of Horizon Forbidden West: Burning Shores. The funfair in Marvel’s Spider-Man 2 is now another addition to the moments which would absolutely not have been possible on last-gen.
I can’t wait for the next funfair in my area. But I doubt I’ll ever be as successful with the games as Peter Parker.